Xenagos, le Fêtard

Xenagos, Gods of Reveals
Xenagos, Gods of Reveals

Xenagos  is renowned for his satyr charisma and ability to whip revelers into a frenzy. But will his endless pursuit of pleasure lead to godlike ambitions?

For the satyrs of the Skola Valley on Theros, pleasure, revelry, and mischief are virtues of the highest regard. Xenagos is the epitome of these ideals.

While he does not rule the satyrs, Xenagos savors his role as de facto revelry host. When his Planeswalker spark ignited, he was excited to bring his boisterous, carefree hedonism to distant planes. His goal was to discover all the pleasures of the Multiverse … but what he found instead was disillusionment.

On Theros, his gods were real, but elsewhere, they held no influence. This began to gnaw at Xenagos, who ultimately returned to his home plane. While he tried to throw himself back into the revelries, they no longer gave him the same level of amusement.

The natural order of things on Theros has become a farce to Xenagos, and he refuses to play the fool. Where once Xenagos lived only for the moment, his newfound awareness of the Multiverse has ruined his ability to lose himself in the bedlam of satyr festivities.

However, he refuses to succumb to listlessness, and just as he has been known to push revelries a few steps too far, Xenagos is now working a plan to elevate himself from mortal to god.


Xenagos, le fêtard est un arpenteur qui peut rendre fou certains. Pour cause, ses couleurs et ses effets donnent l'impression à premier abord qu'il irait parfaitement dans un deck pur Aggro. Toutefois, si on l'analyse un peu plus, on se rend compte que son CMC est trop élevé pour ce qu'il offre directement et que ses effets ne sont pas suffisamment rentables dans les premiers temps. Ainsi, Xenagos convient davantage à un  deck Jund (qui est Aggro mais avec une bonne touche de temporisation) ou dans un deck Token ou tout autre qui fonctionnerait sur un grand nombre de créature comme, par exemple, un slivoide. En outre, il peut très bien fonctionner dans un deck Invocation* car il permet, grâce à son ultime, de jouer des créatures sans payer leur coût. Vous pouvez d'ailleurs vous aider de plusieurs Traqueuse de bête  de Mwônvouli pour trouver la créature de vos rêves. Ensuite, libre à vous d'invoquer gratuitement une Guivre autochtone, un Colosse de pestacier ou le best of the best: Emrakul, déchirure des éons! O.O


Rules details/ détails concernant les règles:


7/1/2013: Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.

  • 7/1/2013: Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
  • 7/1/2013: Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
  • 7/1/2013: Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
  • 7/1/2013: The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
  • 7/1/2013: You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • 7/1/2013: Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • 7/1/2013: If your planeswalkers are being attacked, you can block the attackers as normal.
  • 7/1/2013: If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
  • 7/1/2013: If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
  • 7/1/2013: If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.
  • 9/15/2013: Xenagos’s first ability isn’t a mana ability. It uses the stack and can be responded to. Count the number of creatures you control as the ability resolves to determine how much mana to add to your mana pool. You choose how much of that mana is red and how much is green at that time.
  • 9/15/2013: Creature cards with bestow put onto the battlefield with the third ability will be creatures on the battlefield, not Auras.