Elspeth Tirel

Elspeth, Knight Errant
Elspeth, Knight Errant

Elspeth Tirel, surnommée la chevalière errante depuis la destruction de la nation de Bant sur la plan d'Alara, est pieuse, vierge (selon certains) et surtout courageuse. Pourtant, une ombre plane sur elle depuis que Nicol Bolas, par ses machinations et les hordes monstrueuses de Grixis (la nation adverse de Bant), a mit fin à son existence paisible et à massacrer tous ceux qu'elles cotoyaient et protégeaient auparavant. désomrais, elle va de plan en plan, elle qui ne cherchait qu'à s'établir et vivre en paix. Partout où elle se rend, d'horribles horreurs sont commises et de terribles créatures menent la vie dure aux gardiens de la paix, de la bonté et de la lumière-et ouai c'est la suprématie du Mono Noir bébé-elle finit toujours par sauver le monde. Cet arpenteur, l'un des premiers apparus (6ème), est aussi l'un des plus appréciés dans l'univers de Dimnaria, que ce soit des habitants des contrées pacifiques, que des fans. C'est donc avec regret que l'on apprend sa triste fin( cf: dernière image).


Elspeth, chevalière errante
Elspeth, chevalière errante

1ère version: Elspeth, Chevalière Errante

 

Cette version reste sans conteste la plus appréciée de toutes (son prix n'a d'ailleurs pas beaucuoup diminué après les années). Il est aisé de comprendre pourquoi, elle est facile à jouer, rapide, efficace, simple et vite "casse-couille".

 

Son 1er effet permet de mettre un jeton de créature Soldat en jeu tout en augmentant sa loyauté (déjà très honnête à la base). Elle est donc efficace dans un deck soldat. C'est également une créature pouvant être boostée par le deuxième effet. Ce petit jeton protégera sa maitresse jusqu'au sacrifice et n'en sera que plus utile puisque d'autres compagnons suivront. En outre, vous pouvez construire un deck sans créature (ou presque) avec seulement des cartes-comme Elspeth-qui mettent des jetons de créatures en jeu. Ainsi, vous pourrez grâce à un Polymophisme , aller chercher et mettre en jeu votre Iona, Bouclier d'Emeria qui vous rendra quasi directement victorieux!

 

Son 2ème effet est très intéressant à combiner avec le deuxième effet d'Ajani, Meneur de la bande.

 

Son utlime effet est idéal pour n'importe quelle partie. Si vous désirez en tirer un profit potimal, mettez-la dans un deck artefact ou enchantement. Je pense d'ailleurs à un équipement artefact très amusant à jouer après avoir accompli la destinée d'Elspeth: la Worldslayer
Attention, cet effet ne rend pas indestructible les Arpenteurs!


Rules détails/ détails concernant les règles:


1/1/2011: Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren't permanents and don't exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability

  • 7/1/2013: Lethal damage and effects that say "destroy" won't cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it's sacrificed, if it's a creature whose toughness is 0 or less, or if it's an Aura that's either unattached or attached to something illegal.
  • 7/1/2013: Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • 7/1/2013: Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
  • 7/1/2013: Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
  • 7/1/2013: Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
  • 7/1/2013: The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
  • 7/1/2013: You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • 7/1/2013: Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • 7/1/2013: If your planeswalkers are being attacked, you can block the attackers as normal.
  • 7/1/2013: If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
  • 7/1/2013: If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
  • 7/1/2013: If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.

Elspeth Tirel
Elspeth Tirel

2ème version: Elspeth Tirel



Ici c'est assez simpliste, tous ses effets la prédestinent à être mise dans un deck jeton ou soldat.


Rules détails/ détails concernant les règles:


1/1/2011: As Elspeth Tirel's last ability resolves, each permanent that isn't a token, a land, or Elspeth Tirel herself is destroyed.

  • 7/1/2013: Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • 7/1/2013: Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
  • 7/1/2013: Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
  • 7/1/2013: Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
  • 7/1/2013: The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
  • 7/1/2013: You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • 7/1/2013: Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • 7/1/2013: If your planeswalkers are being attacked, you can block the attackers as normal.
  • 7/1/2013: If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
  • 7/1/2013: If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
  • 7/1/2013: If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.



Elspeth, Championne du Soleil
Elspeth, Championne du Soleil

3ème version: Elspeth, Sun's Champion


Oh mon dieu que c'est cher! J'hésite même à donner des conseils concernant cet arpenteur tellement que son CMC (commun mana cost) est cher! On passe d'une Elspeth d'un CMC moyen( 4-5) à un CMC cher(6-7). Pourtant, le deuxième effet de l'Elspeth précédente étant passé premier ici, elle est assez assez apréciable pour un seul mana de plus. En outre, son deuxième effet permet de se débarasser de créatures collosales qui profitent du linceul ou de la défense talismanique. Il faut l'avouer, c'est surtout son ultime effet qui est déplorable.


Rules détails/ détails concernant les règles:


7/1/2013: Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.

  • 7/1/2013: Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
  • 7/1/2013: Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
  • 7/1/2013: Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
  • 7/1/2013: The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
  • 7/1/2013: You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • 7/1/2013: Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • 7/1/2013: If your planeswalkers are being attacked, you can block the attackers as normal.
  • 7/1/2013: If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
  • 7/1/2013: If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
  • 7/1/2013: If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.